Showing posts with label Virtual instruments. Show all posts
Showing posts with label Virtual instruments. Show all posts

Saturday, 16 October 2021

My Pianobook.co.uk Virtual Instrument User Interface

The world on which we live is precious, unique, too often taken for granted, fragile, not loved enough, beautiful, amazing... and continually astounds me.

I have always had the crazy idea that if I make a user interface that is totally obvious to me, then it must also be intuitive to everyone else as well. Sometimes (Well, my Probably M4L sequencer is a good example), I am very wrong. Actually, reset that word 'sometimes'. Just about every time I think this, it seems that I get it wrong. My user interfaces work for me, but not for everyone. For this I apologise. I'm not perfect, and neither are my user interfaces.

To try and fix it, here's the 'Words & Pictures' part of a series of resources that I'm producing with the aim of making my user interfaces for my virtual instruments on Pianobook.co.uk easier for people to get their heads around, and use!

Mattress


As you can see from the screenshot above, I'm going to use my 'Mattress' virtual instrument as the example. I've uploaded it to the review queue on the newly re-launched Pianobook.co.uk version 3.0 web-site, so it should be available there for download at some stage. My 'Spoken Pads' virtual instrument (Sample Pack) went from upload to being published in a couple of hours just before the launch event, but the site seems to have slowed down a little since then.

A quick shout-out for Rachel K Collier, whose YouTube channel just released a 'How to do a remix' video featuring Mary Spender's latest 'predictive' single (Adele, not John Mayer, this time), and this rather distracted me. I did make the third comment though, so I was a little early. I'm going to use the 'amazing' word again for both of these amazing musicians!


Yes, I'm using my current favourite, Decent Sampler, again. As you can see, there are two major parts to the user interface. On the left: Timbre controls. On the right: Synthesizer controls.

Timbre Controls



My interfaces have two (sometimes three) horizontal rows of controls. They are essentially little mixers, made out of the 'Mic' sliders that you sometimes find in sample players for choosing microphone polar pattern/response shapes and characteristics, plus their positioning. So you might have a cardioid close up to capture an 'intimate' close-up sound, and an omni far away to pick up the room. And no, a 'shotgun' microphone is not used to pick up the sound of guns!

To give some leeway in levels, I deliberately set the volumes of my samples so that a slider setting of about half-way is okay for most purposes. You can set it higher to make something stand out, but overall, about half-way is good. Too many maximum settings may well overload things, which is either what you want, or what you don't want - your choice.

Sometimes, for samples that are minor, special 'tiny' 'Mic' sliders are used, typically half the width of the ordinary 'Mic' sliders. These work the same way - they just take up less room, and are less important!


When there are two (or three) horizontal rows of 'Mic' sliders, then the intention behind the design is then same - you choose one or more 'Mic' sliders from each row, and set them to about half-way (don't overload things, remember?). 


One exception to this would be those tiny 'Mic' sliders, where you can add them to the main, big, 'Mic' sliders! Remember that they are small because they have one, special purpose - often sine waves or noisy sounds.


The basic 'initial' preset usually has the left-most 'Mic' sliders set to about half-way up. The idea is that you work your way across to the right, auditioning 'Mic' sliders until you find the ones that give you the sound you want.


Here's another reminder about those levels. Half-way is fine!


The rows are often organised into smaller blocks, sometimes internally arranged in pairs. There is often a gradual change from left to right - so 'Pure' sounds on the left might gradually change into 'Noise' sounds on the right. Sometimes the left to right arrangement is octaves: sine waves are often low pitched to the left, and higher pitched as you go to the right. 

Synthesizer controls



On the right hand side are the 'synthesizer' controls, which change how you can use the timbre that you have set using the controls on the left hand side. These are more about 'shaping' the sound, rather than setting the timbre itself.


The very first control would traditionally be on the far right hand side in most classic 70s and 80s synthesizers - the volume control. But in a sample player, then the major use for this control is very different - it isn't used to set the output volume of the synthesizer and then never touched again during performance (which is why it is way on the right (or sometimes the left in 21st century synths)). Instead, this control is used for 'Expression' - the minor changes in volume that a performer makes all the time with a real instrument. 

People who use MIDI to sequence music often use velocity for this purpose, because when you play a synthesizer with both hands, then you don't have any hands left to move an Expression control. Now, this isn't the case for a traditional pipe organ player, where their hands are playing at the same time as their feet are playing bass on those long wooden 'keys', or even controlling volume (Expression) using a foot pedal. For some reason, synthesizer players don't seem to use volume pedals very much, perhaps because at least one of their feet is controlling the sustain footswitch. And it seems that very few multi-dextrous pipe organ players move over to playing synthesizer. If you do see a synth player who uses expression pedals, then they are probably special!

If you are programming orchestral instruments in a DAW, then velocity is a strange way of controlling a violin, flute or oboe. Instead, the Expression control (MIDI Controller 11, usually) is a good way of having a continuous controller on the DAW screen that shows the 'volume' of that part as a line. Velocity of notes is normally shown as individual events, and it is harder to see trends, as well as being harder to edit. Some instruments ARE more suited to using velocity: pianos, double basses, brass instruments, and  percussion are some examples.     


Anyways, in sample players, the Expression control is one of the most important ways of controlling the ebb and flow of an instrument relative to all the others in an arrangement. In DAWs, you will see people record the notes first for a violin or woodwind part, and then go into that track and adjust the expression by editing MIDI Controller 11 to give the 'feel' that they want. You will also then see the same person record a piano part using velocity to control the 'expression' or volume. Just as in a real orchestra, the way you perform music with different instruments varies.

So the 'Expression' control is lots more important to orchestral composers who work in DAWs, and they tend to be the people who use lots of virtual instruments. Keyboard players who normally use velocity and record MIDI into a DAW and then edit the velocities, are probably not going to use the Expression control anything like as much. (Unless they know about this and deliberately exploit velocity AND expression...) This, by the way, is the sort of knowledge that expensive courses on arranging and orchestrating sell you...)


The Expression control affects volume on the grand scale. At the opposite end, the 'Envelope' controls affect the volume of each note over the time it plays. Historically, there's a very popular way of representing how the volume of a note changes over time: the start bit, where the note goes from silence to being heard, is called the Attack; the next bit where the sound falls back to a lower level, is called the Decay; the level that the note stays at is called the Sustain level; and the final bit, where the sound falls back down to silence again, is called the Release. These tend to get abbreviated to ADSR, and some manufacturers have the Release and the Decay set to the same value, but the models is more or less the same in all cases: three times (ADR) and one level (S). Of course, if you set the Sustain level to the maximum, then no Decay can happen and the sound just goes to the maximum and then falls when you let go of the keys - an AR envelope (and yes, it should be ASR, but conventionally, that isn't done!). 

One of the things that confuses people who don't know that the envelope is three times and one level, is that the shape made by the envelope controls (especially sliders) isn't what the envelope actually looks like. So in the example above, you could be forgiven for thinking that the note would start out loud, then go quieter, then go louder again, and then go quieter again. What those slider positions really mean is that the sound takes some time to do the Attack 'segment' of the note (i.e. it isn't a fast abrupt start, but it isn't a slow laboured one either), then decays slightly faster to a middle 'Sustain' volume, and then dies away slightly slower than the initial Attack. 

If you haven't use an envelope before, then set the Sustain all the way to the top, ignore the Decay control, and play with the Attack and Release controls. When you understand how the A and R controls affect the 'shape' of each note, then set the Sustain to the minimum, and then try adjusting the Decay control, plus the Attack and Release as before. When you have got that figured out, then set the Sustain to half-way up (or down) and listen to what the ADR controls do this time. You shouild now have a good feel for how envelope controls work.


If you listen to most musical instruments, then the start and end of notes is not linear. Notes start quite quickly, but seem to take longer and longer to get to the maximum. When a note ends, then it drops away quite quickly at first, but then it seems to take a long while to vanish altogether.  You can see this in the shape of envelopes that are used on screens and in diagrams - the segments are curves, not straight lines (in most cases!). 

As a further complication, whereas the Sustain control generally work as you would expect, the relationship between the 'time' controls and what happens in reality may be different. Some synthesizers and sample players can require moving the control almost to the very maximum to get a really slow Attack, Decay or Release, and some can only do fast ADR when they are very near to the minimum. This can vary a lot. Taking a few minutes to get a 'feel' for what positions of the ADR controls does what in terms of time can be very useful.


 To reinforce the importance of 'what the sliders show is NOT the envelope shape', the two envelopes above show this very clearly. If you have spent time learning the controls, then this should now make more sense to you.


The next controls affect the tone of the sound that is produced. For historical reasons, many synthesizers (and sample players) tend to use a low-pass filter for controlling the tone. 'Low-pass' means that when the frequency control is set to a low value, then the only low frequencies can pass through the filter, and as you increase the value of the frequency control, then more and more higher frequencies can pass through the filter. So a low-pass filter 'cuts-off' high frequencies - and so the frequency control is called the 'Cut-off' frequency. 

In sample players, the Tone control is often assigned to the Modulation Wheel (MIDI Controller 1), so moving the mod wheel up opens up the filter and makes the sound brighter, whilst moving the mod wheel down makes the sound darker and bassier. In most synthesizers, the mod wheel usually controls the amount of LFO modulation (hence the name) to the Pitch of the notes or the Filter cut-off - or many other parameters. Once again, sample players and synthesizers differ slightly in the eay that they are controlled. In a virtual instrument from a Sample Pack that you have downloaded from Pianobook.co.uk, then it will probably have the controls of a sample player, so the Low-pass filter cut-off frequency (the 'Tone') will be controlled by the Modulation Wheel as MIDI Controller 1.

The other control over tone is the 'Q' control, which comes from radio terminology. A more musically appropriate word here would be 'resonance'. At low values of Q, there is no strong resonance in the filter, and so as you increase the cut-off frequency control, higher frequencies can pass through the filter, so it gets brighter and brighter in tone. But as you increase the Q control, the the filter becomes more and more resonant, and so it emphasizes the frequencies at the cut-off frequency. This makes the harmonics in sounds stand out more, and gives a characteristic 'Weeyaheeoouuh' sound (you can do this when you open and close your mouth and make a sound). 


The final two controls on the right would be unusual in a 70s or 80s synthesizer: reverb. But again, in a sample player, reverberation is very common in the 21st Century. 


Again, there are two controls. The 'Size' control sets how large the reverberant space is, and so changes how big it feels, as well as how long the reverb lasts.


The other control, shown in my user interface as 'Verb', is just the Wet/Dry mix of the reverb. So the higher the control value, the more reverberation you will hear. This is assigned to MIDI Controller 19 in my virtual instruments, but this can vary with manufacturer for other sample players. 


Summary

And that's how the user interface for my Pianobook.co.uk virtual instruments in Sample Packs are intended to work. Some of the instruments have variations of the controls (older instruments may have rotary controls instead of the new linear ones in the latest ones), but the principles remain the same, and the idea is that you should move sliders around, listening as you go, and gradually home in on the sound you want. Decent Sampler lets you save any sounds you particularly like by using the Developer>Save Preset... menu options. This is how I made the presets which come with some Sample Packs.

One thing that maybe isn't immediately obvious is that I try to ensure that each of my instruments contains a lot of different timbres and sounds. Even simple sounds like the Synthfest UK Water Bottle have multiple controls that change the mix of the separate timbral components. Or 'Parallel Inversions', where what might initially sound like an organ is something much stranger than you think, with all sorts of tricky detunes and autos... It is nice to see people discovering the unexpected details in their reviews - and I love reviews! You probably won't be surprised to know that my favourite Spitfire Audio product is BT Phobos, which is much the same idea: give people lots of possibilities and lots of control, and let them find their own sounds! So maybe I should call them 'Sample Libraries' instead of 'Sample Packs'.

I hope that you enjoy using my Sample Pack virtual instruments. A lot of time and effort goes into producing the samples and the instruments, and there is often special thought given to the musicality of the user interface and the sounds. There are even some minor Easter Eggs in the form of inverse controls or ranges or pairings, just to surprise the unwary. I also can't praise enough the amazing people who produce the Pianobook.co.uk Demos - they are experts at extracting the maximum musicality out of virtual instruments, and you should definitely listen and learn from what they produce.

YouTube

There is also a video of this topic, with the same diagrams, but without any distracting text, and no voice-over!


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Saturday, 17 July 2021

A Doubly Virtual Talk...

I recently gave a talk to my local tech network. You.know, those things that used to be get-togethers and networking events for tech people, entrepreneurs, start-up people, innovators, inventors, etc., and that people discovered you could do using Zoom during the pandemic. And they obviously work, because we are still doing them.

Anyways, a casual comment I made at one of these tech chats turned into a talk about one of the things that I do, inspired by by soundtrack entry in the famous Westworld competition organised by Spitfire Audio a couple of years ago. It seems that there's a lot of interest in how current technology can make working with audio and music a lot easier than it was in the previous century, and so I just basically did a bit of show and tell...

Remember 'big presentations? Photo by Sigmund on Unsplash

Now when I say 'show and tell', I do mean exactly that. I never wanted to do yet another boring slide presentation full of slides with bullet points. But just watching someone share their screen for an hour is also not so great - I've been in quite a few zoom calls where person after person shared their screen and worked on software, and after watching someone else tweaking MaxForLive for a while, you kind of want to do some programming yourself. Probably my least favourite calls have been the ones where a series of musicians talk for about 30 seconds on some of their techniques, and then spend 20 minutes doing DAWless improvisation. It's the inevitability of it - you get 30 seconds of interesting information, and just when you start to learn about a technique that might be useful, they say: '...and here's a track I put together using a different approach...'. Cue 20 minutes of doodling...

So, no slides, no bullet points, and not too much boring screen sharing. It's a challenging recipe. So I used online videos (mostly YouTube, although I subscribe to Nebula and love it, but YouTube has the advantage of being accessible (and I'm struggling to think of any other advantage...)), web-pages instead of photos 'from the internet', and yes, some screen sharing where I avoided any code and concentrated on showing interactive arranging stuff. 

At the end of it, I thought that I should capture it, so that others could have a similar experience, and so the rest of this blog is just the resources that I used, minus the potentially boring screen sharing where I probably droned on about doing music for pictures. So you get just the good stuff to browse through as you wish, and that's all upside, as far as I can tell... 

(When I type: 'Just the good stuff', there's a caveat, but you probably know that already - you have to wade through me adding all of these explanatory words. Unless you just ignore my words and click on the videos, of course...)

"And now, over to Martin..." <screen goes black>

Resources...

To set the scene, I used an opening music clip - 'Journey across the Red Planet', an excellent piece of music from Paul Thomson, which demonstrates some of the sounds from the Spitfire Audio 'Abbey One library. (Paul is one of the two founders of Spitfire Audio, a cutting-edge UK ‘sample library’ company: https://www.spitfireaudio.com ) I explained that 'everything you are hearing is produced by a computer, using recordings of real instruments'.

I suggested that they should close their eyes for a minute or so, listen(!), then open them and look for the connections between what was happening on the screen and what they could hear. The video shows a DAW (Logic) playing the music, and so you can get some sense of how a DAW uses lots of individual tracks of virtual instruments to reproduce music, and there were piano rolls and MIDI Controller editing shots that illustrate that there's a lot of fine detailed control. Overall, the linkage between the music and the video is pretty effectively shown, but then Spitfire Audio do make vey good videos. So, yes, I started with virtually an advert for Spitfire Audio, but then I do have quite a few of their libraries, LABS instruments and a lot of the associated Pianobook.co.uk instruments, so I'm slightly biased. If you've read this blog for any time, then you will have seen that I've been to various events at their HQ (back before Pan Demic and her band put the world on pause for a while...) and I've met Christian Henson and Paul Thomson... (But do they remember me?)

Anyways, the music and the video serve as that all-important bridge, where you leave the real world, and enter the artificial world of 'the talk'. I've never liked the idea that putting up a slide that shows the title of your talk, followed by another slide that tells your life achievements in bullet points, is the perfect way to move people out of their default mind-set and into one where they are ready for fully engaging in a presentation. Closing your eyes and listening helps too, and it often puts any older members of the audience to sleep, so they can't ask tricky questions about DIN sync in the 1970s.

Anyways, I introduced virtual instruments, and how they replayed recordings of real instruments. Or unreal instruments, and so I showed them my BankOSC MaxForLive device that makes 32-oscillator drones and sweep sounds, and basically makes it sound like you have a humungous hardware modular synth, when actually you must have Ableton Live and a free bit of software that I published on MaxForLive.com.


I explained that quite a lot of the non-orchestral sounds that I used in my Westworld competition entry were produced using BankOSC, and I then talked very briefly about MaxForLive, and then Ableton Live.

I've already mentioned adverts, so you won't be surprised that I told them they could read more about the sound generator in my blog:

BankOSC

I found some good links that explain MaxForLive and Ableton Live, curiously made by Ableton themselves:

MaxForLive 

Ableton Live 

I explained that there are many types of software applications for working with audio, but the terminology that they will probably often hear in music technology circles is ‘DAW’ which stands for Digital Audio Workstation. I said that a DAW is a general purpose music composition and arranging tool that works a bit like a multi-track tape recorder – which is what used to be used in recording studios in the 80s…  I'm quite sure that some of the audience had no idea what a multi-track tape recorder was, whilst some others were probably reminiscing about the 80s and remembering 'Duran Duran' music videos...

For comparison with how you might generate that sort of 'big oscillator' sound in hardware, I should have introduced one of the leading lights of the YouTube ‘Synthesizer’ community, giving an introduction to the vast world of hardware modular synthesis:


But I have the advantage of being able to incorporate it seamlessly here, and no-one will know the difference.

I quickly introduced more relevant terminology in a bot more depth:

Sample Libraries 

(Collections of pre-recorded sounds, where each note that a musical instrument can produce has been captured by a computer, whilst playing it in various ways: soft to loud, different intonations and playing techniques, etc.)


Virtual Instrument 

(The software that plays the sounds of a musical instrument in a sound library.)


And finally, I got to the Westworld competition – where the task was to score a short excerpt from Season 3 of the TV series.


I mentioned my entry:


And I mentioned the winner:


I then revealed that if they were intrigued by just how accessible making music on a computer can be, then a good starting point is an orchestral library (Because the results are probably going to impress parents, friends, colleagues, maybe even ordinary people!) – and some of them are free:


Okay, so I mentioned another free (or low cost) Spitfire Audio product. But I bought Discover, and I like it. There are other free (and non-free) orchestral libraries, of course. 

I closed by reminding them that, whilst laptops (and other computers) may be busy making a lot of music, orchestras are also very occupied doing live tours (often of music produced by computers), making sample libraries - and just making music. And let's hope that as the world learns to live with Covid, 'music' and 'live' and 'performance' can happen in the same sentence once again. 

And that's it. A virtual presentation, made from other virtual presentations. This may be the future...

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If you find my writing helpful, informative or entertaining, then please consider visiting this link:

Synthesizerwriter's Store (New 'Modular thinking' designs now available!)

Buy me a coffeeBuy me a coffee (Encourage me to write more posts like this one!)





Monday, 14 January 2019

Spitfire Audio LABS

Sometimes I get invited to events in the music business, and very occasionally these turn out to be completely magical. Up until very recently, Yamaha inviting me to see Larry Adler play along with George Gershwin (courtesy of a piano roll converted to the Yamaha Disklavier) was at the top of those sparkling moments. But early in January 2019, Spitfire Audio produced a strong contender that I became aware of as part of their celebration to moving to new premises in Tileyard in North London, and it is a very different entity...


Here's a photo of the event, with Will Evans, Christian Henson and Paul Thomson (correct me if I'm wrong - I'm fallible!) from left to right facing the camera. Thanks to Benbrick for the photo that I forgot to take! This was the introduction part of the evening, but the bit that struck me was the Spitfire Audio LABS, which are free samples that anyone can get from the LABS website, and they are exactly as stunning as you would expect from a company that offers very high-end samples.


The link to the LABS website was on a tiny USB stick that they gave away at the event - although if you visit their main web-site, then there's a small 'LABS' in the list of sections as well.  For the current series of LABS samples, then you need to install a small Spitfire Audio app, which manages the samples that are available via VST2, VST3, AAX and AU plugins. (There are, as you would expect from Spitfire, lots of support videos in case you have trouble getting started...) 


Synth Pads was the one I fell in love with immediately, although the Soft Piano is gorgeous too. We are talking cool, smooth, lush (when they need to be, crisp and open when they need to be...) and very nicely produced. A very effective advert for their samples! If you ever wanted to get inside the heads of people who make high-end samples for a living, then the LABS samples take you there...

But there's more beyond just the current LABS sounds... If you explore the web-site, then you will find a lot of videos , quick tips and tutorials, plus their earlier LABS samples which are accessed using Native Instruments Kontakt player. One of the 'Quick Tips' is from Christian Henson, and covers some unconventional uses for reverb, with an accompanying Kontakt instrument that is one of the best Epic Piano Pads that I have ever heard.

Overall, there's a wealth of interesting and useful stuff lurking in the Spitfire Audio web-site, plus some very nice samples and virtual instruments to drool over. Take a look!

Links 

(There are just so many resources at Spitfire Audio!)

Spitfire Audio
Spitfire Audio LABS
Synth Pads
Soft Piano
videos 
quick tips 
tutorials
Epic Piano Pads
Journal Archives
How to make a Sample Library

Kontakt (Other sample players are available!)

Benbrick

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If you are looking for Part 2 of the 'Modulated Sine Waves / Gen' article, then that is in the pipeline!

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